I’m roaming through maps, trying various methods to build up the setting.” I’ve been inspired by locations this time as well and started with that. One trait of my games is the setting, what city or village do we evolve in, how did these people get there, what’s their emotional state. Previously, Keiichiro Toyama has talked about his reason for forming Bokeh Game Studio to forge his own path and make a really “dark” horror concept where regular people are driven into “irrational situations.” Taking inspirations from the “death game” genre, something akin to Battle Royale, Koyama wants to convey a horror idea where normal people are forced to adapt to and try to survive in an outlandish situation. Bokeh Game Studio is yet to announce a release window or platform for Slitterhead. However, aside from location and monster looks details about the game are still scarce. Meanwhile, Akira Yamaoka, famous for his works on Silent Hill, is the game’s composer. The trailer showcased pretty disturbing monster designs, which seem to be infecting humans and transforming their hosts’ bodies into creatures straight out of hell, with Hong Kong slums as its setting. Slitterhead doesn’t have a release date or platforms yet, but hopefully we’ll hear more in the near future.Bokeh Game Studio, the new development studio founded by Silent Hill co-creator Keiichiro Toyama, finally revealed its first game at The Game Awards 2021, called Slitterhead. You can check out the second Slitterhead Q&A session for yourself below. I believe this is the sweet spot that we have to aim for.” We want to make a game that players who don’t know our past games can enjoy, while we maintain a tension and conflict the mind at the same time. “It may sound like a nuanced answer, but we’re aiming at the right balance between the two. The process doesn’t change much from Silent Hill or ( Forbidden) SIREN, I believe it is naturally heading towards becoming a dense world.”ĭifficulty wise though, Toyama sounds like he wants to make Slitterhead a little easier than his previous games. For this game, we’re updating the world, its characters and their motivations every day. “There are things that I’m insisting on, this hasn’t changed in a way. However, there’s some aspects of Slitterhead‘s development he says are very similar. Instead, I will make something I currently find fun and that is new.” This is why I won’t go in that direction again. A couple of decades later, there are now plenty of good games within that genre. I believed I had found that in the modern horror genre. “When I made Silent Hill, I had this idea that it would be fun to make something that had never been made before. Pre-empting comparisons to his famous game, Silent Hill, Toyama says Slitterhead won’t quite follow the same blueprint. Of course, there’ll be plenty of other characters as well, with the game exploring “multiple angles” of the story. Some of the subjects covered this time around (helpfully transcribed by Gematsu) include the name of a character from the teaser, Alex. The video sees the return of CEO Keiichiro Toyama, game director Junya Okura and producer Kazunobu Sato. Bokeh Game Studios has released the second part of its Q&A video revealing more about their upcoming horror title, Slitterhead.
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