After you upgrade your car to a certain point, you can use ectoplasm for two types of fuel: normal and nitrous. It was a good source of income, and a way to redeem a failed mission. Before, the only thing you could do was sell it. The last major addition is a couple of new ways to use ectoplasm (the stuff left over when you capture ghosts). It only adds a small upgrade, but it is cheaper than a brand new weapon, so you can save some money. Now, you can upgrade some of them for a small fee. Also, in the original version, you’d buy more powerful weapons as you needed them. If you want some more members to vary and maximize your tactics, you can train them while you work with other forces. Now, you have more team building options. Now, you can send any excess team members to training, which will allow them to level up at the expense of time and money. The ghosts weren’t going to wait for you to level up a new character before you needed them. In the original version, you really only effectively use three team members, since you could only level up characters you used (of which your limit was three at any given time). You can either build a laboratory or a training room. The second thing you’ll notice - your headquarters now has a spare room or two. It’s a simple fix, but one that adds just a little more personalization to the game. Now, you can rename any employee, or even your business, at any time. The first thing you’ll notice right off the bat is that you not only name your first employee, but you can name your business, too (in case “GhostControl, Inc” isn’t hip enough or something). You should have bought it back in February. In case you missed my earlier review, here’s the short version: GhostControl Inc is an old-school X-Com game with a Ghostbusters theme, and it’s great. “Another review of GhostControl Inc?” you say? Well, it’s hit Steam with a whole boatload of improvements, so I thought it’d be interesting to see if a great game could get better.
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